"Interview with Anina Bennett"January 20, 1996
Westfield: For those unfamiliar with Heartbreakers,
what is the series about?
Anina Bennett: This is actually something that my husband
Paul and I discuss occasionally, because the plot and what it's
about are two different things. The best way to describe it is
that it's a science-fiction action adventure, somewhat tongue-in-cheek,
but also somewhat thoughtful and curious. It's about cloning,
genetic engineering, evil mega-corporations, and the nature of
human identity.
The main characters are two women who happen to be clones of
the same person - geneticist Therese Sorenson, who's dead now
- but they were cloned for very different purposes. One of them
was engineered to be a scientist and the other was engineered
to be a soldier. So in some ways they're the same person, but
in some ways they're complete opposites. That's where the question
of human identity comes in. They're trying to protect Sorenson's
legacy, which is a very powerful genetic retrovirus that can reprogram
human DNA. Biovoc,the corporation that formerly employed Sorenson,
is after this retrovirus, which is called the Paracelsus Matrix.
The corporation wants to exploit the Matrix in various ways -
chiefly as a bio-weapon - and will no doubt wreak havoc upon humanity
and the ecosystem. These two clones, Queenie and Vector, are trying
to do anything they can to keep it out of Biovoc's hands.
Westfield: Do people have to be familiar with the previous
Heartbreakers stories to understand the mini-series?
Bennett: I don't believe so. It's a little hard for me
to tell at this point because co-creator and artist Paul and I
are so close to it, but we've tried very hard to structure the
mini-series so that it's understandable for new readers. In fact,
the first page of the first issue is almost a storybook-style
synopsis of the backstory. It's summarized in just a few captions
letting you know who the main players are and what's going on
and then, boom, you go straight into the story from there.
Westfield: Those unfamiliar with Heartbreakers past
may consider this a "bad girl" comic. How do you respond
to that?
Westfield: Why the title Heartbreakers?
Bennett: Partly 'cause it sounds cool. [laughter] Heartbreakers
actually refers not so much to the two main characters as to the
clones that were engineered for soldiering purposes - it's what
they called themselves. Previously there were dozens of these
clones, and they all were killed at the same time as Sorenson.
Only Queenie and Vector survived.
Westfield: Heartbreakers is also getting
a good deal of on-line support with the Heartbreakers Interactive
Database. What is that exactly and how did it come about?
Bennett: That's something Paul and I created. It was inspired
by a couple of things that we had seen on-line. One of them was
the Babylon 5 Interactive Press Kit, I think they
called it, which was this thing that you could download from various
on-line services. When you open it up, it shows a graphic display
and you can click on various buttons for different menus containing
different information. This one was very sophisticated; it had
animation and Quicktime video. Ours isn't quite that memory-intensive
or sophisticated. But we started thinking, gosh, wouldn't it be
cool to do something like that for Heartbreakers?
People who are interested could get as much information as they
wanted about the backstory and the environment and the characters.
It would be kind of a fun thing for people to play with and maybe
get a buzz going about the series before it comes out. We have
a friend in Chicago - Norm Dwyer - who has worked on CD-ROM games,
among other things, and is a computer whiz. He knows a lot more
about it than we do. Paul and I sat down and wrote up all the
information we could possibly think of about the main characters,
the story so far, the plot of the upcoming mini-series, bios of
us, where to find the mini-series, information about all the geographic
locales in the series (which includes different areas of the city
it takes place in as well as different parts of the solar system
that figure into the story), and some of the scientific concepts
like cloning and the retrovirus. The process of creating that
forced us to think through a lot of details about the story, the
characters, and other elements that we hadn't entirely worked
out in our heads before then. So it was educational for us as
well. We fed all this information, along with a whole bunch of
photographs, drawings, maps, and things, to Norm, and he is in
the process of creating the Heartbreakers Interactive Database.
It'll have a graphic interface with music and different menus
that you can click on to see the different types of information
in graphic displays.
Westfield: Is this accessible through the Dark Horse Web Site?
Bennett: It will be. It's not up there quite yet, but by
February, I believe, it should be accessible there. And it'll
be available in two different forms. The entire thing will be
downloadable, and the text itself will be reformatted in such
a way that you can view it while you're on-line if you want to.
Westfield: From what I've seen of the database, you have
a very complete and complex future world set up. Was it always
set up, or did it come together as you went along?
Bennett: It definitely has evolved as we've created these
stories. We originally created these characters about seven or
eight years ago. It was in 1987 that we first started working
on them, and in 1988 we started sending around some proposals.
We had a lot of it thought out at the beginning, but it's changed
over time. As you write stories, and create new plot lines and
pathways for the characters, they start taking on a life of their
own. You realize things about them that maybe you didn't know
to begin with, and they start going in directions you might not
have planned from the start. It's inevitable.
Westfield: How much of this information is actually in
the story, and how much of it is for your own purposes?
Bennett: Much of the information about the characters and
the scientific concepts is contained in those previous stories.
We built on it a lot, extrapolated a few things, and added details.
People don't need to know all of this to read the mini-series,
though.
Westfield: Amidst all the action of the series, there's
the serious matter of clone rights. Is their struggle for individuality
based on any particular group in the present?
Bennett: There are elements of different activist groups
throughout history, but it's not based on any one specific group.
It's based on my own ideas about the nature of individuality and
what makes one person different from another even though they
might have had very similar, or precisely the same, experiences
growing up. From my point of view, these clones, even if they're
cloned from exactly the same DNA and given the exact same memories,
from the moment at which they are "born," they have
slightly divergent experiences. Those experiences form their personalities
in slightly different ways. But in this world, clones are not
treated as human beings - they're considered property. They consider
themselves human beings, but they're bought and sold and created
to do slave labor or other services, depending on what their owners
want. Their struggle is for what we consider basic human rights:
the right to vote, reproductive freedom. They want to have families,
to live and work as people, not slaves.
Westfield: Is this going to wrap up the Heartbreakers
story or will their be more in the future?
Bennett: We hope there'll be more. That partly depends
on how well this series goes over sales-wise. We would definitely
like to do more stories in the future, one way or another. Even
though we've set up this relatively complicated universe, we're
thinking about doing stories that are more self-contained and
aren't tied quite so heavily to previous continuity. In fact,
I'd really like to do a Heartbreakers story for
Action Girl.
Westfield: You have a number of well-known folks such as
Paul Chadwick, Alex Ross, and Jill Thompson, doing pin-ups and
covers for the series. How did they become involved?
Bennett: We tied them to their drawing tables and beat
them about the head and shoulders until they produced something.
[laughter] Most of them are friends of ours in the industry. I've
been editing comics for almost seven years, and Paul's been working
in comics, as a production artist and a freelance artist, for
about ten years, so we know a lot of people in the industry. We
thought it'd be fun to see how some of our friends would draw
our characters. Plus I've always liked cool extras in the back
of comic books. We were thinking about doing puzzle pages, but
at this point, I don't know if we'll have the time to pull that
together. One really fun thing we're going to have is paper dolls,
which I was dead set on from the start. I don't know why. I just
wanted to have Heartbreakers paper dolls. Trina
Robbins is working on paper dolls for the first issue - she's
going to do one paper doll that has different hair and outfits
so you can use her for either Vector or Queenie.
Westfield: How do you and Paul work together on an issue?
Bennett: We work sort of Marvel-style, oddly enough. Our
skills complement each other pretty well. Paul is very good at
coming up with basic plot ideas, which I'm not so good at because
I tend to get sidetracked by all the little details. He comes
up with the plot idea, then I take a look at it with my editorial
brain and start thinking, "wait, there's a plot hole there,"
and "what if we took this turn instead of that turn,"
and "this character really should do this." I flesh
that out a little bit. We go back and forth like that until we're
both pretty happy with the plot, then he does thumbnails. Paul
has an excellent sense of storytelling and composition, both in
terms of panel layout and overall page layout. He has a very strong
art background - both of his parents are artists. He was doomed
from birth to have this career or something like it, I think.
So his thumbnails are very strong, and I can see the story very
clearly. While he's in the process of penciling, I work on the
script. We usually try and finish up around the same time, then
I go back and tweak the script here and there according to the
pencils. It's a feedback process. I think we work together very
well.
Westfield: Do you have any other projects, whether writing
or editing, coming up that you'd like to mention?
I'm working on Harlan Ellison's Dream Corridor,
which will be relaunched this year as a 64-page squarebound
quarterly comic. It's being reformatted partly so that we can
get it into bookstores in addition to comic shops. If you've got
a book with Harlan Ellison's name on it, you should be selling
it in bookstores, but it has to be squarebound to get onto bookstore
shelves. Working on that has been a real treat for me. I get to
work with Harlan, whose work I've also been reading for a long
time.
Westfield: Any closing comments you'd like to make?
Bennett: Just that I hope people enjoy our Heartbreakers
series and will give us feedback on it. We think it's got broader
appeal than your average superhero comic. The comics industry
seems to be waking up to the fact that its survival depends on
diversifying its audience, and we hope Heartbreakers
will be a part of that process. |
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